The right engine for the product
Unity, Unreal Engine and WebGPU support interactive experiences with different strengths. The choice depends on visual goals, platforms, distribution, browser access, integrations and the client team. Value comes from architecture that keeps a product stable, extensible and maintainable, rather than from the engine name alone.
Be2Bit applies video-game and real-time experience to simulators, visualisation, AR, VR and XR applications, installations and prototypes. We can build a vertical slice, take responsibility for complete production or support a team on selected components without binding the project to one technology.
Architecture, tools and integrations
We structure scenes, prefabs, data and assets around clear responsibilities. Editorial tools and configuration reduce manual changes and help the team iterate faster. Interfaces, animation, audio, physics, localisation, saves, web services and external devices are integrated when they contribute to the experience.
For computer vision, AI and XR applications, we coordinate the real-time layer with sensors, models and SDKs while keeping components independently replaceable. Unity and Unreal suit structured native and immersive productions; WebGPU brings modern graphics and compute to the browser. Rendering and quality levels are selected for the actual devices.
Performance, QA and continuity
Profiling and testing begin during development. Loading time, memory, frame rate, resolution, input and thermal behaviour are evaluated on representative hardware. For mobile and immersive devices, where resources are tighter, code and content are optimised together instead of postponing performance work until the end.
We prepare builds, configurations and documentation for release and can support engine and dependency upgrades, porting, maintenance and new versions. The client receives a functioning product and an orderly project, with understandable technical decisions and a realistic path for growth.
Collaboration and project take-over
We can operate as the product team or as a technical partner to an existing group. At the start, we review repositories, assets, dependencies and acceptance criteria; during delivery, builds and reviews are tied to concrete milestones. Progress and decisions remain visible before the final stage.
For projects already in development, we assess the current state without assuming an automatic rewrite. We identify what can be retained, which debts constrain release and which changes offer the best balance of impact and risk. The proposal follows that assessment rather than a standard package.
What we can deliver
A complete path, shaped around the project
- Unity, Unreal and WebGPU selection
- Prototype and vertical slice
- Real-time 3D development
- AR, VR, XR, AI and service integrations
- Profiling, porting and maintenance
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