Platforms

Proprietary platform

GymGamEnt

Digital experiences played through body movement, using a standard webcam.

Status
Active
Development
2021–2026
Ownership
Proprietary
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Movement is the interface

GymGamEnt turns movements captured by a webcam into game actions, exercises and educational activities.

Experiences are accessed through GymgaPlay. They require no controllers, motion-capture suits or dedicated hardware: computer vision and body tracking read the player’s activity.

From webcam to play, directly on the web

GymGamEnt experiences run in the browser on computers and webcam-equipped devices: the player frames their body, completes a short calibration and movement becomes the control system.

GymgaPlay is the entry point to movement-centric games. Activities combine play, wellness and educational or cultural content; they can be used by adults and children at home or in schools, companies, health settings and events.

Open GymgaPlay

Three parts of one system

Play

GymgaPlay

The access point for movement-centric experiences designed for adults and children.

Detect

Computer vision

The webcam observes movement and turns it into input without wearable devices.

Create · in development

GymgaStudio

The announced no-code environment for independently creating and publishing new experiences.

From Star2Fit to GymGamEnt

Star2Fit precedes GymGamEnt and represents the initial stage in bringing physical activity, digital content and play together.

The 2024 Books for Peace recognition belongs to the Star2Fit name. Later recognitions belong to GymGamEnt: the continuity is stated without retrospectively changing the award’s attribution.

Awards, research and selections

  1. 2024

    Award · Star2Fit

    Books for Peace International Special Award

    Books for Peace

  2. 2025

    Award · GymGamEnt

    Playnovation Award

    Family Entertainment Expo

  3. 2026

    Award · GymGamEnt

    Best Health Technology

    Business Awards UK

  4. 2026

    Research · accepted

    Short paper accepted at XR Salento 2026

    Title, authors and DOI to be added once the exact contribution is identified

  5. 2026

    Selection · GymGamEnt

    Innovation Area

    RiminiWellness

Real-time 3D, body, interaction

Top Moment reconstructed football actions in 3D for television in 1995. Virtual sets connected the camera and digital space in real time.

GymGamEnt now applies the same vertical expertise to player movement. The platform is the current chapter of that path, not a change of field.

Read the heritage timeline